9/20/2023 0 Comments Kirby star allies review 2019![]() ![]() There’s a few others too, but they’re a nice surprise and comprise of the most wholesome moments in gaming. Friend Star turns the game into a Gradius-esque shooter, letting you fly and shoot down enemies. ![]() Friend Bridge has a few more puzzle elements, requiring you to lead friends to safety and bridge the gaps to stop them from falling. ![]() Friend Train and Friend Circle both play out like an endless runner, with Kirby and friends relentless pushing forward and destroying anything they crash through. These lead to gameplay moments that break up the standard platforming gameplay. Obviously, they also participate in battles with Kirby too, and on more than one occasion dealt the killing blow on the game’s many bosses.Įvery now and then you’ll call upon your allies to carry out a Friend Action. It’s a bit corny to say something like this, but the way they react to and actively help Kirby as he comes across obstacles makes them feel much more alive than a weirdly behaving NPC in any other game. Thankfully, when playing Solo, the AI for your allies is surprisingly quick to respond and efficient. When you hear that Star Allies is a game where your AI friends must help you out from time to time, I’d understand if you rolled your eyes. It sounds like it’s mollycoddling players a bit too much, but it’s done in such an unobtrusive way that it helps the pacing rather than forcing an unnecessary backtrack to grab a power you might have missed. Signified by an exclamation mark above their head, they’ll quickly rush to carry out the task they need to before letting Kirby progress. The same carries across for combat too, with fire enemies being defeated quicker with water buffed attacks – though most normal attacks will still work.īut even more impressively, if Kirby doesn’t have any of the abilities needed to cross an obstacle or solve a certain puzzle, his allies will jump in to do something for him. What impressed me the most about this system is the application to puzzles – sometimes a waterfall could be stopped with the Parasol ability, or it could be frozen solid with the Blizzard ability. At any point in the game, Kirby can raise his weapon and one of his friends will either buff his weapon with their own element or combine their ability with devastating results. What Star Allies does well is bringing a sense of synergy to your team. It’s ridiculous, and it’s chaotic, but it’s hard not to smile while Kirby dances with his friends. Other abilities like Festival are one use only, with this one giving Kirby an extravagant feather head dress and dancing all the enemies off screen. Spider Kirby can entangle enemies in sticky webs or create webby platforms to help friends across too. Newer abilities add to the chaos in some fantastic ways too – the Painter ability lets Kirby summon attacks by painting them on an easel or creating a sculpture and then beating the crap out of enemies with it. Most move lists are surprisingly varied too – some abilities have over ten moves to use. The classics are all here – Beam Kirby can vanquish enemies with crackling energy whips, while Sword and Ninja Kirby make short work of foes with precise slices of their blades. Of course, he can inhale them himself to copy their abilities too, giving Kirby a hefty repertoire of over twenty different abilities. Through new powers obtained in the opening moments, Kirby can befriend most enemies by throwing a heart at them, letting them tag along behind him. True to the saccharine aesthetic, Star Allies is all about Kirby and his friends. Star Allies just feels like a distillation of what made the original Kirby games so great. Triple Deluxe and Robobot were both great too. I appreciated where Kirby went with games like Mass Attack, Epic Yarn and the Curse games. You’re playing as Kirby, you can copy abilities from your enemies, and you must make your way through levels, bosses and even some light puzzles to save the world once more from a cosmic threat. Kirby Star Allies cuts away all the kooky gimmicks and experimental gameplay elements of previous games and goes (almost) back to basics. Despite this, I constantly find myself wanting a Kirby experience that’s more back-to-basics. Almost every time Nintendo has tried to experiment with Kirby, I’ve enjoyed it, though I’ve always thought games like Rainbow Curse and Epic Yarn did great jobs at giving Kirby something different to do besides basic platforming. Kirby has a very colorful history with Nintendo, beginning on the Game Boy and eventually appearing on every Nintendo console since, the lovable puff ball has had his fair share of experiences. ![]()
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